Tuesday, 10 July 2012
Sunday, 8 July 2012
Pertandingan MISI - KSKN
Pertandingan ‘Misi’ KSKN di buka kepada semua ahli dengan cara mengisi seperti di bawah dalam
Bahasa Malaysia mahupun Bahasa Inggeris:
K –
S –
K –
N –
Tarikh tutup
penyertaan adalah pada 30hb Julai 2012 dan penyertaan boleh lah di emailkan
kepada saya ataupun kepada Puan Azmini.
Hadiah akan
di berikan kepada mereka yang berjaya.
Friday, 6 July 2012
Wednesday, 4 July 2012
Jom Main Dart
How to Play Darts
By: Alice Langholt
It's easy to learn how to play darts. The equipment consists
of three darts per person, a choice of electronic or regular dart boards and a
toe line 7 feet, 9 ¼ inches from the dart board. You also need a scoring board
to mark the players' scores after a throw. Knowing the parts of a dart is
helpful. The dart tip is usually sharp and attaches to the shaft. The tail end
of the dart is called the "flight." The shaft is where you grip the
dart to send it toward the dart board, aimed at your target. Darts come in a
variety of materials, from plastic to aluminum. After a little target practice,
you're ready to learn the basic rules.
Before The First Turn
Each player stands behind the toe line and throws one dart at the dartboard to determine who will take the first turn. This is the only time two players' darts will be on the board simultaneously. The player whose dart lands in the highest scoring space gets the first turn. Darts must remain in the board for at least five seconds to count. However, an electronic dart board that registers a score is considered valid.
Each player stands behind the toe line and throws one dart at the dartboard to determine who will take the first turn. This is the only time two players' darts will be on the board simultaneously. The player whose dart lands in the highest scoring space gets the first turn. Darts must remain in the board for at least five seconds to count. However, an electronic dart board that registers a score is considered valid.
How To Play
On your turn, throw your three darts one after the other. Add your score based on the sum of the numbers you hit on the target. Pay attention to double scoring spaces so you can be accurate. Record your score, and take back your darts. Then it is your opponent's turn.
On your turn, throw your three darts one after the other. Add your score based on the sum of the numbers you hit on the target. Pay attention to double scoring spaces so you can be accurate. Record your score, and take back your darts. Then it is your opponent's turn.
Keeping Score
The 501 and the 301 game are the versions most often played. The longer game will be 501, as the players will begin the game with 501 points and subtract the total score from each turn until a player reaches zero and wins. Hitting one of the larger segments on the dart board earns you the number corresponding to that segment. If you hit one of the outer narrow bands, the score for that segment is doubled. If you hit one of the inner narrow bands, the score for that segment is tripled. Hitting the bulls' eye equals 50 points, and hitting the outer ring of the bulls' eye equals 25 points. Zero must be reached exactly by means of a double-scoring space on the final throw in order to win. This is called "doubling-out."
The 501 and the 301 game are the versions most often played. The longer game will be 501, as the players will begin the game with 501 points and subtract the total score from each turn until a player reaches zero and wins. Hitting one of the larger segments on the dart board earns you the number corresponding to that segment. If you hit one of the outer narrow bands, the score for that segment is doubled. If you hit one of the inner narrow bands, the score for that segment is tripled. Hitting the bulls' eye equals 50 points, and hitting the outer ring of the bulls' eye equals 25 points. Zero must be reached exactly by means of a double-scoring space on the final throw in order to win. This is called "doubling-out."
The 301 game is shorter, but players don't begin scoring
until a throw has "doubled." Doubling means the dart is stuck in any
double-scoring space, which is one of the outer narrow bands on the dart board.
This includes the bullseye. Scoring begins when a player has doubled-in, and
the other player needs to double-in as well in order to begin scoring.
Conceivably, one player could start subtracting points for one or more turns
before the other player has an official start, giving that first player an
advantage. That and the doubling-out rule makes 301 a more challenging game,
although shorter than the 501 game.
Jom Main carrom
1. Sit
on opposite sides of the board. When playing with four players remember
that each team consists of two people.
Arrange the carrom men on with the red queen at the
centre. The white carrom men should be lined up to form a "Y"
shape, with two sides aiming directly towards the corner pockets.
Use the striker for a coin toss, to determine who will
break first. The winner of the coin toss breaks.
Break and strike from your side of the board only.
Also, the striker must touch both lines base lines and can cover the end circle
completely, or not at all. The striker must not touch the diagonal arrow line
on the board.
Move the striker by using your fingers. The object is
to break up the carrom men like you break in a game of pool. See tips for
different ways to strike and rules around using the striker.
- The
queen can be pocketed at any time after sinking your first piece but must
be sunk before your last piece is pocketed. After pocketing the queen,
you need to sink one of your carrom men, into any pocket in the next
shot, or the queen will be returned to the centre of the carrom board.
Win the game by being the first to get all your carrom
men into pockets once someone covers the queen. Award a point to the winner
for every opponent's carrom men still on the carrom board.
- The
winner scores one point for each of the opponent's carrom men left on the
board and three points for the queen if covered by the winner (if covered
by the loser, no-one gets points for the queen)
Club House
Ingin kami war-warkan aktiviti-aktiviti yang akan di jalan
kan oleh KSKN dan semua ahli adalah di jemput bersama memeriahkan nya.
Di antaranya ialah:
1- KSKN
telah pun mempunyai blog sendiri iaitu http://ksknclub.blogspot.com/
dan di jemput semua ahli dan warga Nationwide untuk melawat blog ini.
2- Selain
dari itu, pihak KSKN telah pun berjaya mendapatkan Rumah
Kelab (Club House) sementara iaitu di Training Room lama di NCO.
Pihak KSKN telah menyediakan
Indoor Games bagi semua AHLI SAHAJA dan di buka pada waktu seperti berikut:
Lunch Time
: 12:30pm – 1:30pm
Evening
: 05:30pm – 07:30pm
Pihak Pengurusan Nationwide Express telah memberikan kebenaran kepada
KSKN untuk meletakkan meja ping-pong di kantin NCO
bagi semua ahli menggunakannya
mengikut masa seperti di atas.
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